Mid-Senior Environment Artist - Remote Opportunity
About the Role
We are seeking a talented Mid-Senior Environment Artist to join our dynamic team at Kinetic Games. As an Environment Artist, you will play a crucial role in creating immersive environments for our players to explore. This is a fantastic opportunity to work remotely while contributing to a beloved game, Phasmophobia, which has captivated millions of players worldwide.
What You'll Do
- Create high-quality, performance-efficient assets for game levels, collaborating closely with other artists and designers.
- Maintain visual consistency and quality across environments by adhering to established art direction and pipelines.
- Develop and refine Substance assets, textures, materials, and 3D props, contributing to both hero assets and modular environment sets.
- Take ownership of specific environment areas or asset sets from blockout through to final implementation.
- Participate in creative discussions, provide regular progress updates, and respond constructively to feedback.
- Support junior artists and contribute to knowledge sharing within the art team.
- Contribute to ongoing refinement and improvement of workflows, tools, and visual quality across the art department.
Requirements
- Strong proficiency in a 3D package of your choice to create high-quality assets.
- 3-4 years of professional experience in the gaming industry or a related field, with at least one shipped title or equivalent production experience.
- Strong experience using Substance Designer and Substance Painter.
- Good communication and interpersonal skills, with a collaborative mindset.
- Solid understanding of current industry trends, tools, and workflows.
- Strong knowledge of composition, including spatial relationships, color, form, and style.
- Experience using JIRA or similar project management tools.
- Familiarity with version control systems such as Git, Perforce, or Plastic.
Nice To Have
- Experience creating or working with shaders in Unity using the Universal Render Pipeline.
- Proven experience working with the Unity engine in a production environment.
What We Offer
- π Remote working with occasional travel to our Southampton office.
- π° Competitive salary ranging from Β£30,000 to Β£40,000 per year.
- πΌ 5% Employer Match Pension Scheme.
- πΈ Annual performance bonus and company performance bonus.
- π½οΈ Weekly free team lunches.
- π Regular social events to foster team bonding.
- π Hybrid and flexible working options.
- π Flextime to accommodate your schedule.
- βοΈ Opportunities to travel to industry events like GDC and Gamescom.
- π¦ Comprehensive relocation package to help you settle in.
- π Employee of the Month vouchers.
- π§ Personal wellbeing allowance.
- π Training & Development Budget for courses and learning resources.
- π Career development support.
- π Vitality Health Insurance covering vision, dental, and travel.
- π‘οΈ Aviva Life Insurance.
- π 30 days holiday, including your birthday and a dedicated wellbeing day.
- π Christmas studio shutdown.
This role offers a unique opportunity to work with a passionate team at Kinetic Games, known for their hit game Phasmophobia. Enjoy remote work and a supportive environment.
About Kinetic Games
Explore Kinetic Games careers in 2026 and discover exciting job opportunities in remote, hybrid, and office roles. Utilize advanced filters to refine your search, track your applications, and gain valuable company insights. Whether you're a seasoned professional or just starting, find your ideal position at Kinetic Games and take the next step in your gaming career today!
Who Will Succeed Here
Proficient in using Substance Designer and Substance Painter to create realistic textures and materials, with a keen understanding of PBR (Physically Based Rendering) workflows that enhance game visuals.
Demonstrates strong self-motivation and discipline to thrive in a remote work environment, with excellent time management skills to balance multiple tasks and meet project deadlines effectively.
Possesses a solid background in 3D modeling using industry-standard software like Blender or Maya, with experience in integrating assets into Unity and optimizing them for performance in a game environment.
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