About the Role
Join Virtuos as a Concept Trainee and immerse yourself in the exciting world of game art development. This is a unique opportunity to enhance your skills while working remotely and collaborating with a team of passionate creators. As a Concept Trainee, you will learn how to refine your drawing techniques and gain insights into the game development process.
What You'll Do
- Assist in digital entertainment concept design and the production of 2D game resources.
- Collaborate with experienced artists to develop innovative game concepts.
- Utilize your artistic skills to create engaging visuals that captivate players.
- Participate in training sessions to enhance your understanding of various art styles.
- Contribute to brainstorming sessions and provide creative input on game design.
Requirements
- Strong foundational drawing skills, including perspective, lighting, and color theory.
- Familiarity with various artistic styles such as realism, cartoon, and stylized art.
- Proficiency in Photoshop; knowledge of ZBrush, 3Dmax, Maya, 3D-coat, or Blender is a plus.
- Experience with digital drawing tablets.
- Basic understanding of 3D art production processes; prior game development experience is preferred.
Nice to Have
- Experience in creating concept art for games.
- Ability to communicate effectively and interpret design briefs.
- Portfolio showcasing relevant artistic work.
What We Offer
- Paid internship program lasting 3 months with mentorship from seasoned artists.
- Work alongside industry veterans in a multicultural environment.
- Flexible working hours and remote work options.
- Access to wellness activities and gaming corners at the office.
- Comprehensive medical healthcare for all staff.
- Relocation support for candidates willing to move to Chengdu.
This Concept Trainee position at Virtuos offers a unique opportunity to learn and grow in the gaming industry. With mentorship from experienced artists and a flexible remote work environment, it's an excellent entry point for aspiring game artists.
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